Age of worms (DSP)
Public Relations, Diplomatic Negotiator.
Female Elf Rogue (Spy) 4
NN Medium Humanoid (Elf)
Init 3 armor, 1, Ref 4
Defensive Abilities Evasion, Uncanny Dodge; Immune sleep; Resist Elven Immunities
Spd 30 ft.
Melee Dagger 3; CMB +2; CMD 16
Feats Elven Weapon Proficiencies, Extra Rogue Talent, Rogue Weapon Proficiencies, Weapon Finesse
Traits Canter, Dirty Fighter
Skills Acrobatics +11, Bluff +10, Diplomacy +10, Disguise +12, Escape Artist +11, Perception +11, Sense Motive +9, Sleight of Hand +11, Stealth +11, Use Magic Device +10 Modifiers Charmer (1/day), Honeyed Words (2/day), Silent Hunter, Skilled Liar +2
Languages Common, Elven, Goblin
SQ Antitoxin (vial), Poison Use
Combat Gear Crossbow, Hand, Dagger, Dagger, Dagger, Masterwork Rapier, Masterwork Studded Leather; Other Gear Acid (flask), Antitoxin (vial), Backpack (19 @ 58 lbs), Bedroll, Caltrops (3), Cloak of Resistance, +1, Disguise kit (10 uses), Grappling hook, Mirror, small steel, Poison, Arsenic, Poison, Black Smear (2), Poison, Blue Whinnis, Portrait Book, Potion of Cure Light Wounds (3), Potion of Hide From Undead (2), Pouch, belt (2 @ 2 lbs), Pouch, belt (8 @ 14 lbs), Pouch, belt (9 @ 1 lbs), Rope, silk (50 ft.) (2), Sack (empty), Tanglefoot bag (2), Thieves’ tools, masterwork, Thunderstone (2), Twine (50’), Wand of Color Spray, Wand of Detect Secret Doors, Waterskin
Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Bleeding Attack +2 (Ex) Sneak attacks also deal 2 bleed damage per round.
Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.
Charmer (1/day) (Ex) 1/day roll 2d20 for Diplomacy and take the better result.
Dirty Fighter +1 damage when flanking.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Honeyed Words (2/day) (Ex) 1/day add +10 to a bluff check.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You don’t accidentally poison yourself with blades.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 – includes reduced penalty).
Skilled Liar +2 (Ex) +2 Bluff to Deceive
Sneak Attack +2d6 +2d6 damage if you flank your target or your target is flat-footed.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Lilith is the last surviving member of a Vistani circus troupe that was killed in Salkiria by a village of superstitious commoners believing them to be responsible for the death of a village girl.
She spent an unknown amount of time in the free city as an urchin and thief, her shattered mind split into multiple persona’s based on the plays her troupe acted out in order to cope with the memories of her past life.
A young Balabar came accross her in the free city and had her “recruited” into indentured servitude as his spy.
Most recently she was ordered to investigate the cultists below the Dourstone mine and was captured, later to escape and join the Diamondlake Irregulars in order to strike out at smenk covertly.
- The Jester
A figment of Lilith’s psyche, the jester acts as a stage clown introducing new scenes in her life – in her mind he determines her next role and scene, feeding her delusions.
- Nordwood of the sanitorium
A priest that once tried to treat Lilith in the free city, he seeks her out and attempts to console and repair her shattered mind when possible.