Duergar Oathbroken

Description:

DUERGAR OATHBROKEN    CR 2
Male Human Cleric 3
CG Medium Humanoid (Human)
Init 0; Senses Perception +3


DEFENSE

AC 10, touch 10, flat-footed 10
hp 27 (3d86)
Fort 4, Ref 1, Will 6

OFFENSE

Spd 30 ft.
Melee Cold Iron Spear +4 (1d8
3/20/x3) and
   Gauntlet (from Armor) 4 (1d32/20/x2) and
   Morningstar 4 (1d82/20/x2) and
   Silver Sickle 4 (1d61/20/x2) and
   Unarmed Strike 4 (1d32/20/x2)
Special Attacks Agile Feet (6/day)
Cleric Spells Known (CL 3, 4 melee touch, 2 ranged touch):
2 (2/day) Bull’s Strength (DC 15), Locate Object, Cure Moderate Wounds (DC 15)
1 (3/day) Cure Light Wounds (DC 14), Longstrider (DC 14), Detect Undead, Summon Monster I
0 (at will) Resistance (DC 13), Create Water, Guidance (DC 13), Read Magic (DC 13)

STATISTICS

Str 14, Dex 10, Con 13, Int 10, Wis 16, Cha 14
Base Atk 2; CMB 4; CMD 14
Feats Extra Channel, Toughness 3, Turn Undead (DC 13)
Skills Acrobatics -3, Climb -1, Escape Artist -3, Fly -3, Knowledge: Religion +6, Ride -3, Sense Motive +9, Spellcraft +6, Stealth -3, Swim -1
Languages Common
SQ Aura (Ex), Channel Positive Energy 2d6 (7/day) (DC 13) (Su), Cleric Domain: Liberation, Cleric Domain: Travel, Liberation (3 rounds/day) (Su), Spontaneous Casting
Combat Gear
1 Chainmail, Cold Iron Spear, Morningstar, Silver Sickle; Other Gear Bracers of Armor, +1

SPECIAL ABILITIES

Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Positive Energy 2d6 (7/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Liberation Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Liberation (3 rounds/day) (Su) Act as if you had freedom of movement for 3 rounds/day.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Turn Undead (DC 13) Your Channel Energy can make undead flee.

Bio:

Betrayed and killed by Evelina

Duergar Oathbroken

Age of worms (DSP) PatrickNickell